CFP Deadline Extended: Architecture & Tourism: Fictions, Simulacra, Virtualities

CALL FOR PAPERS

ARCHITECTURE AND TOURISM. FICTIONS, SIMULACRA, VIRTUALITIES
ARCHITECTURE ET TOURISME. FICTIONS, SIMULACRES, VIRTUALITÉS

Paris, Sorbonne, July 4-7, 2017
EXTENDED DEADLINE 10 December!

Organizing Institutions
University of California, Berkeley
University of Geneva
University Paris 1-Panthéon-Sorbonne

The aim of this conference is to question and rethink the built environments constructed for and by tourism. Such environments are commonly rooted in cultural imaginaries that become spatialized as simulacra for the purpose of attracting tourists. Simulacra may mean the reinterpretation of a medieval village as a shopping mall or the wholesale recreation of Venice in Las Vegas, or it may stem from virtual realities that have been populated by folkloric traditions, contemporary popular culture or science fiction such as Disneyland, Star Wars, or East Asian “anime pilgrimages” destinations (Contents Tourism).

We question the ways in which fictions, simulacra, and virtualities express tourism in the built environment and vice versa. What is the relationship between the “real” and the “fake,” especially within the so-called tourist bubble? How are these tourist worlds performed and what is at stake in these performances? Who benefits from the creation of these touristic worlds? How might tourism environments influence the daily practice of architecture?

Since its beginnings in the Industrial Revolution, an era that heralded the rapid urbanization of Western Europe, the phenomenon of mass tourism inspired built environments that have a constitutive, and sometimes problematic, relationship with the “real” world and its architectural references. On the one hand, such environments re-interpret architectural and urban archetypes such as the ancient palace, the Renaissance villa, or the Mediterranean village. On the other hand, they spatialize perceptions of utopia: among them, pristine environments, Shangri-La, El Dorado, Eden, and Paradise. In most cases these two situations occur simultaneously, creating idealised places inspired by dreamed or utopian ideas.

Tourists are not only the “consumers” of these idealised worlds; they also co-produce and they constantly re-interpret them through their imaginaries and their practices. Non-Western practices of tourism are similarly inspired to build their simulacra based on their imaginaries of both the “traditional Western world” (e.g., Shenzen, Windows on the World) and their virtual worlds (e.g., Hindu Temple theme parks). If these tourism worlds have been inspired by actually existing places as well as imagined worlds, then they have also inspired, in their turn, the places in which we live, work, learn, shop, study or practice our leisure activities.

Themes
*Tourism architecture: copies and simulacra (i.e., references, models, geographies)
*Architecture, game and themed environments: Macao, Las Vegas, European cities recreated in Asia
*Tourism imagined worlds/dreamlands: theme parks, resorts, “tourist bubbles”
*Contents Tourism: popular culture of youths’ virtual worlds and their ‘real’ destinations (i.e., Pokémon Go)
*Virtualities and tourism architecture
*Furniture, design, interiors, micro-environments, and landscapes of tourism worlds
*Tourism architecture as a mode of storytelling
*The “major fictions” used in tourism themed environments (e.g., Haussmannian Paris, Venice, the Caribbean exotic, colonial imperialism) and their relationship to their urban and architectural archetypes
*Cinematic fictions and tourism architecture
*Tourism architecture and relation to time: heritagization, virtualization, destruction, rewriting, reconstruction
*Makers of tourism worlds: architects, designers, imagineers
*Class and niche tourisms, and ‘niche architectures’
*Tourism architecture as iconic guides to nationality, race and ethnicity

Submission Procedure
Please send abstracts (approx. 500 words) and a one-page CV to Maria Gravari-Barbas ([email protected]), Nelson Graburn ([email protected]) and Jean-François Staszak ([email protected]) by December 10, 2016. We will notify contributors of acceptance by January 20, 2017.

Organizing Committee
Nezar AlSayyad, Department of Architecture, University of California at Berkeley
Nelson Graburn, Department of Anthropology, University of California at Berkeley
Maria Gravari-Barbas, Tourism Studies (IREST), Paris 1 Panthéon-Sorbonne University
Stephanie Malia Hom, Acus Foundation
Jean-François Staszak, Department of Geography, Geneva University

Scientific Committee (in progress)
Stefan Al, University of Pennsylvania
Nadia Alaily-Mattar, Technische Universität München
Nezar AlSayyad, University of California, Berkeley
Erica Avrami, Columbia University
Anne-Marie Broudehoux, Université de Québec à Montréal
Lee Cott, Harvard Graduate School of Design
Bernard Debarbieux, Université de Genève
Pierre Diener, DGA Paris
Diane Favro, UCLA
Nelson Graburn, University of California, Berkeley
Maria Gravari-Barbas, EIREST, IREST, Paris 1 Panthéon-Sorbonne University
Stephanie Malia Hom, Acus Foundation
D. Medina Lasansky, Cornell University
Dean MacCannell, University of California, Davis
Joan Ockman, Columbia University
Virginie Picon-Lefebvre, Ecole d’Architecture Paris-Belleville
Davide Ponzini, Politecnico di Milano
Cécile Renard, EIREST, IREST, Paris 1 Panthéon-Sorbonne University
Jean-François Staszak, Geneva University
Ipek Türeli, McGill University

Venue
The conference will take place at the Sorbonne, Paris.

Select References
AlSayyad, Nezar, ed. 2001. Consuming Tradition, Manufacturing Heritage: Global Forms and Urban Norms in the Age of Tourism. London: Routledge.
Bosker, Bianca. 2013. Original Copies: Architectural Mimicry in Contemporary China. Honolulu: University of Hawai‘i Press; Hong Kong: Hong Kong University Press.
Broudehoux, Anne-Marie. 2002. Modernity with Chinese Characteristics: Urban Image Construction in Fin-de-Siécle Beijing. UC Berkeley: e-Dissertation.
Franci Giovanna. 2005. Dreaming of Italy: Las Vegas and the Virtual Grand Tour. Reno and Las Vegas: University of Nevada Press.
–––. 2006. The Myth of the Grand Tour and Contemporary Mass Tourism Imagination: The Example of Las Vegas, Bologna: CLUEB.
Graburn, Nelson. 2004. “Inhabiting Simulacra: the Reimaging of Environments in Japan.” Traditional Dwellings and Settlements Review, 39-39.
Gravari-Barbas Maria, Renard Cécile. 2015. Starchitecture(s). Celebrity Architects and Urban Space, L’Harmattan, Paris.
Hom, Stephanie Malia. 2010. “Italy without Borders: Simulacra, Tourism, Suburbia, and the New Grand Tour.” Italian Studies, Vol. 65, No. 3, November, 376–97.
–––. 2015. The Beautiful Country: Tourism and the Impossible State of Destination Italy. Toronto: U of Toronto Press.
Lasansky, D. Medina and Brian MacLaren, eds. 2004. Architecture and Tourism: Perception, Performance, and Place. Oxford: Berg.
Minca, Claudio. 2007. “The Tourist Landscape Paradox.” Social and Cultural Geography, Vol. 8, No. 3, 433-453.
Ockman, Joan. 2004. “New Politics of the Spectacle: Bilbao and the Global Imagination.” Architecture and Tourism: Perception, Performance, and Place. Eds. D. Medina Lasansky and Brian McLaren. Oxford: Berg Publishers. 227–239.
Salazar, Noel and Nelson Graburn, eds. 2014. Tourism Imaginaries: Anthropological Approaches. London: Berghahn.
Venturi, Robert, Denise Scott Brown, and Steven Izenour. 1977. Learning from Las Vegas: The Forgotten Symbolism of Architectural Form, Cambridge, MA: MIT Press.
Wagner, Rachel. 2011. Godwired: Religion, Ritual, and Virtual Reality. London: Routledge.

Conference Schedule
Tuesday, July 4th Opening Banquet, Plenary Address
Wednesday, July 5th Concurrent Sessions, morning and afternoon
Thursday, July 6th Concurrent Sessions, morning and afternoon
Evening: Closing Reception
Friday, July 7th Excursion, TBA